| JOB ABILITIES INFORMATION
JOB #1 BEARER OF WISDOM
Initial | Aura Sensing | Concentrates to sense the power of darkness or presence of evil. |
One Month | Hylia's Prayer | Improves an ally's resistance to physical attacks. |
Two Months | Goddess's Blessing | Grants a weapon the holy property. |
Three Months | Zelda's Gift | Heals mid wounds on an ally and raise a barrier equivalent to the health restored. |
Four Months | Divine Maaterialization | Summons a sword or bow and arrows enchanted with light magic. |
Six Months | Evil's Bane | Banishes evil entities, monsters of the dark element or undead into the Rift. |
Nine Months | Cloud Barrier | Clouds enshroud an area, hampering enemy attacks and making retreat easier. |
One Year | Nayru's Love | Releases a triangle-shaped bolt of pure light magic at a single enemy. |
JOB #2 SCHOLAR
Initial |
Libra | Allows to see an enemy's strengths and weaknesses. |
Initial | Mad Scientist | Casts a buff on an ally (+ 25% speed, agility, attack, magic or defense). |
One Month | Fast Reading | Reads and memorizes books three times faster than a normal human. |
Two Months | Stats Lore | Doubles the effects of items and buffs. |
Four Months | Enlightenment | Doubles the attack power of all allies. |
Six Months | Elemental Tomes | Casts an elemental attack on an enemy (earth, wind, light or darkness). |
Nine Months | Flare | Very powerful non-elemental attack spell (single target). |
One Year | Translator | Can understand any language, written or spoken. |
JOB #3 BLACKSMITH
Initial | Smithing | Knowledge to craft weapons and armors. |
One Month | Magic Hammer | Reduces the magic might of enemies. |
Two Months | Tool Blast | Hits all enemy with an energy blast. |
Four Months | Hammer of Gaea | Smashes the earth and unleashes an earth attack on an enemy. |
Six Months | Synthesis | Can merge weapons together or with other materials. |
Nine Months | Thor's Hammer | Unleashes a powerful electric attack on all enemies. |
One Year | Crystal Infusion | Can infuse the power of the Crystals into armors and weapons. |
JOB #4 THIEF
Initial | Steal | Steals an item from an enemy. |
Initial | Flee | Allows the character and teammates to disappear from battle. |
One Month | Burgle and Buff | Raises attack by 25% when successfully stealing an item. |
Two Months | Larceny | Steals status buff and protections from the enemy. |
Four Months | Shake Down | Steals an item from all enemies at once with a 25% success rate for each. |
Six Months | Borrowed Time | Freezes an enemy in time for thirty seconds (does not work on bosses). |
Nine Months | Life Thief | Steals life energy from the enemy and uses it to heal (mid). |
One Year | Master Thief | Steal rare items and Crystals from enemies. |
JOB #5 ENGINEER
Initial | Puppet Master | Gives control over a puppet of Ancient design. |
One Month | Tools | Can use a multitude of working tools as weapons in battle. |
Two Months | Leg Aim | Inflict damages to the legs of an enemy, preventing movement (40%). |
Three Months | Arm Shot | Inflict damages to the arms, preventing weapon use and spell casting (25%). |
Four Months | Repair | Allows to restore health to the damaged puppet. |
Six Months | Seal Evil | Petrifies monsters of the dark element or belonging to the undead class. |
Nine Months | Role Reversal | Switches the health of the puppet with that of its master. |
One Year | Deus Ex Automata | The puppet will always take a killing blow instead of its master. |
JOB #6 GHOSTBUSTER
Initial | Particle Thrower |
Emits a positronic ionized stream of proton energy to attack the enemy. |
One Month | Dark Light | A black flashlight revealing all that is invisible. |
Two Months | P.K.E. Meter |
A devices reading and tracking signs of paranormal activities. |
Three Months | Containment Unit | Allows to capture and store ghosts away. |
Four Months | Power Surge | A burst of energy quintupling the strength of the proton pack for ten seconds. |
Six Months | Dark Matter Generator | Creates exotic particles that can absorb energy from supernatural entities. |
Nine Months | Radio Communication | A radio allowing Ghostbusters to communicate between them. |
One Year | Atomic Destabilizer | Converts solid matter into ghostly entities. |
JOB #7 PROGRAMMER
Initial | Code Master | Visualizes coding line into concrete images. |
One Month | Scan | Gets detailed files and data about enemies or people encountered. |
Two Months | Attack Routine | Inputs a program that materializes and deals damages to the enemy. |
Three Months | Healing Program | Inputs a program that materializes and moderately heals an ally. |
Four Months | Screens | Allows to materialize a multitude of screen and control them by touch. |
Six Months | Digitize | Converts weakened enemies into computer programs to store them away. |
Nine Months | Virtual Shield | Programs a virtual shield protecting from enemy attacks. |
One Year | Deus Ex Ordinatra | Allows to materialize small programs such as keys, tools etc. |
JOB #8 MAGITEK KNIGHT
Initial | Magic Bullet | Shoots elemental bullets (fire, water, ice, thunder). |
One Month | Runic | Absorbs the next magical attack and moderately heals thanks to it. |
Three Months | Stasis Sword | Channels energy through the gunblade to inflict damages (all enemies). |
Six Months | Firewall | Automatically casts fire spells to enemies when attacked. |
Nine Months | Electrostatic | Channels energy through the gunblade to inflict damages (all enemies). |
One Year | Judgement | Inflicts extreme non-elemental damages to all enemies. |
JOB #9 AIRBENDER
Initial | Aerokinesis | Bends the Air element to the user's will. |
One Month | Air Punch | Compresses air that can be fired off the fists (or feet). |
Two Months | Aero Blade | Uses strongs bursts of winds such as blades to attack the enemy. |
Four Months | Cushion | Creates an air cushion to break anyone's fall and safely jump any distance. |
Six Months | Bending Control | Allows to disable the powers of those using Bending Jobs (except Master Bender). |
Nine Months | Thanatokinesis | Kills weaker enemies instantly. |
One Year | Asphyxiation | Kills the target by depriving them of any air to breath. |
JOB #10 ARCHER
Initial | Aim | Increases eyesight and accuracy to sniper levels (five minutes) |
One Month | Barrage | Allows to chain-shoot arrows. |
Two Months | Piercing Arrows | Gives armor-piercing properties to projectiles. |
Three Months | Venomous Shot | Shoots a magical arrows (may inflict poison). |
Four Months | Heavy Shot | Focuses to shoot a very powerful attack. |
Six Months | Camoflauge | Shrouds the allied party in mist to hide from the enemies. |
Nine Months | River of Blood | Doubles damages inflicted by projectile weapons. |
One Year | Bandanna | Automatically materializes ammunition and reloads after shooting. |
ONION KNIGHT
One Maxed Job |
Job Master |
Expands the Job limit from five to ten. |
Three Maxed Jobs |
Multi Exp |
Stored Jobs receive 1/4 of exp even when unequipped. |
Five Maxed Jobs |
Equipment Lore |
Can equip and use the weapons and armors of any mastered Job. |
Seven Maxed Jobs |
Double Exp |
Doubles the exp obtained every months for all equipped and unequipped Jobs. |
Eight Maxed Jobs |
Stats Transfer |
Takes on the stats, strengths and weaknesses of three maxed out Jobs (Majitek Knight, Thief, Scholar). |
Nine Maxed Jobs |
Ten Skills |
Allows to pick and use ten skills from any maxed Jobs. |
Ten Maxed Jobs |
Melodies of Life |
Awakens the true power of the Heroes of Light. |
ONION KNIGHT -THE TEN SKILLS-
Airbnder |
Asphyxiation |
Kills the target by depriving them of any air to breath. |
Scholar |
Translator |
Can understand any language, written or spoken. |
Archer |
Heavy Shot |
Focuses to shoot a very powerful attack. |
Programmer |
Healing Program |
Inputs a program that materializes and moderately heals an ally. |
Programmer |
Virtual Shield |
Programs a virtual shield protecting from enemy attacks. |
Magitek Knight |
Firewall |
Automatically casts fire spells to enemies when attacked. |
Blacksmith |
Crystal Infusion |
Can infuse the power of the Crystals into armors and weapons. |
Thief |
Shake Down |
Steals an item from all enemies at once with a 25% success rate for each. |
Thief |
Larceny |
Steals status buff and protections from the enemy. |
Magitek Knight |
Judgement |
Inflicts extreme non-elemental damages to all enemies. |
ADVANCED JOBS
ADVANCED JOB#1 ALCHEMIST
Initial |
Mix |
Merges items to create different ones. |
Scholar Maxed |
Crystal Maker |
Allows character to create crystals out of dead monsters. |
Blacksmith Maxed |
Mastery |
Improves the quality of forged or synthesized creations. |
Final |
Miracle Worker |
Can create legendary metals out of iron and steel. |
ADVANCED JOB#2 HACKER
Initial |
Hacking |
Makes it possible to hack into Ancient devices. |
Engineer Maxed |
Digital Copy |
Creates up to three digital copies of you or your puppet. |
Programmer Maxed |
Holograms |
Allows to create holograms of files. |
Final |
Deus Ex MAchina |
Allows to control your devices and your puppet with the mind. |
ADVANCED JOB#3 MECHA PILOT
Initial |
Giant Robot |
Gives access to an upgraded mixture of Magitek Armor and Puppet. |
Engineer Maxed |
Flight Module |
Allows the giant robot to fly. |
Magitek Knight Maxed |
Vehicle Mode |
Turns the giant robot into a vehicle. |
Final |
Customization |
Allows to customize the giant robot. |
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